![]() In the first chapter, he partners with Johann "JP" Petrovich in order to build a fighting arena for Nayshall. The prequel comic shows us just how bad Ken's situation turned out to really be.It's as if with his continued ascension towards his goal of surpassing heaven, he's slowly turning more and more into Oni. ![]() But now his design is even more terrifying than ever before, with his hair being elderly, but a ghastly white, his ominous eyes glowing red, and his gi reduced to a tattered shroud. Akuma, the dreaded raging demon himself, makes his return.Her Critical Art sees her blitzing past the opponent with Spiral Arrows and bringing them to their knees before she delivers a fatal kick to their neck, being framed as though she's kicking them so hard that she's decapitating them. Namely, twisting the opponent's neck with such force that it turns them a full 180 degrees before slamming them hard into the ground while kicking their legs forward, resulting in a vicious reverse crab lock that snaps her target's spine. Her Level 2 starts as her Killer Bee Assault, but once it hits she performs the assassination technique she used to kill Albert Sellers, the British Minister of Justice, in Street Fighter II: The Animated Movie. Cammy's new Super Arts are as terrifying as they are brutal.He wants to maintain a positive image in broad public, but he makes it clear he'd murder his foes without hesitation if he felt like it. His victory animation is moving in for what seems like a finishing stomp to his opponent's skull - only to miss by mere inches and casually walk off instead.If the game were rated any higher, it might even be a flat-out Fatality. This might just be the single most terrifying Super in the franchise since Kage's Raging Demon. The Critical Art version is even worse, as instead of simply striking them with his cane to trigger the explosion, he goes beyond even that and creates a series of Psycho Power spikes out of the ground that impale the opponent as they coalesce into a large crystalline spire of Psycho Power, which he then detonates with a Badass Fingersnap and an Evil Laugh. Pair this with the opponent's agonized expression as JP holds them by the chin before imbuing them with Psycho Power as they helplessly explode, all while he caps off their explosion with a swift poke from his cane. Jesus Christ, Interdiction is just flat-out horrifying! It's one thing for JP to warp to the opponent no matter where he is on the screen, but the actual Super Art itself takes Impaled with Extreme Prejudice to a whole 'nother level."Why yes, I AM indeed the Big Bad, thank you for asking" vibes are one thing, but considering how JP uses his Psycho Power (to a more nightmarish extent than his predecessor), you can't help but feel like it'd also make JP out to be a slasher movie villain. His leitmotif, "The Plunderer", honestly does a great job of emphasizing the kind of threat that JP poses.Dhalsim and Oro were right about Psycho Power's legacy. He channels it to rip open holes in reality itself, create deadly traps, and summon a very creepy looking shadow creature with Bison's Slasher Smile that claws at its opponents savagely. His usage of Psycho Power is much more nightmarish than Bison's ever was.He puts on a more affable facade than his predecessor while being just as evil, relishing in making his opponents dance to his tune and enjoying the suffering he causes them. ![]()
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