![]() ![]() Lifesteal effect from Bloodstained Glove and its upgrades don't have this limit, however. Most accessory effects that trigger on stealth strike hits (like sparks created from stealth strikes while wearing Electrician's Glove) can only be triggered a maximum of 5 times per stealth strike. Stealth strikes have a 1 second cooldown. Wearing the Ruin Medallion, Dark God's Sheath, or Eclipse Mirror will cause stealth strikes to only require the player's stealth to be at least halfway full to perform, and to only consume half of the player's maximum stealth when performed. Upon executing a stealth strike, the player's stealth will be consumed. +13.33% rogue damage / +100% rogue damage / +133.33% rogue damageĮxample of normal strikes versus a stealth strike on Stormfront Razor.Ī stealth strike occurs when a rogue weapon is used while the player has full rogue stealth.Note that once at maximum, every point counts toward +0.67% rogue damage instead of +0.5%. The following stats are what are granted when at maximum Stealth, listing the lowest max of 10, a typical player's max of 150 ( Auric Tesla armor and an Eclipse Mirror), and the highest possible max of 200 (Auric Tesla Armor, Eclipse Mirror, Dark God's Sheath, Silencing Sheath, and Ethereal Extorter). +0.5% rogue damage (+0.67% per point at max stealth).Max stealth is indicated when the stealth meter turns yellow.įor every point of Stealth, the player becomes slightly more transparent (this will not affect the player if they are near a town NPC, and can be disabled via configuration options), and the following stats are granted. Additionally, the stealth charge can be monitored through the stealth Meter towards the upper left-hand side of the screen. Upon reaching full Stealth, a sound effect plays to indicate it. It initially takes exactly 3 and 9 seconds of inactivity to achieve full Stealth while standing still and moving respectively, though this can be significantly shortened with certain accessories. Depending on the armor worn, the maximum Stealth value can vary between 50 and 130, though it is able to be boosted further through the use of accessories. Stealth decreases when the player uses items or weapons, regardless of whether or not they are moving. Stealth will be gained at a higher rate if the player stands still. Stealth increases whenever the player is not using any items or weapons. Stealth is a rogue-exclusive stat that the player gains access to upon wearing almost any rogue-class armor set or respective helmet. Like other classes, the player's current rogue proficiency level and the stats gained from it can be viewed by purchasing a Rogue Level Meter from the Goblin Tinkerer, and the proficiency gain rate will be boosted if it is equipped. Rogue proficiency boosts the class's damage and critical strike chance, while also uniquely boosting projectile speed. Accessories and armor can be used to augment rogue damage output, and generic 'damage' buffs still increase a Rogue's damage. The Rogue's throwing weapons hit with a specific damage type called rogue damage. ![]()
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